McCann Worldgroup: Crystal Ball Virtual Event

[Article summary] As a millennial, our fabled meritocracy supposedly still allows for the making of ungodly sums and success – even though our hopes and dreams have nosedived down the COVID-19 drain. Assuming you’ll want some direction through the pandemic pandemonium, the McCann Worldgroup’s live event flaunts the surviving and thriving tips in the industryContinue reading “McCann Worldgroup: Crystal Ball Virtual Event”

Glamorous Gaming

The masses of resources aren’t shy from content revealing how polarised gender representation in gaming is. Instead of compiling the various strings of information I’ve gathered from online courses in Game Ethics from MIT, reports on whether Nintendo Game Boy was sexist and made up for it with an even more out-of-touch ‘Girls Club’ in 2014 or the ongoing conversation amongst the academics who question femininity and masculinity at their core meaning before even contemplating their representation in games, alas I’ve decided to share a few resources instead. Guaranteeing more time to draw a meaningful and concise conclusion, gathering insight and designing a kick-a** infographic.

Valuable UX-Driven Design

UX leads to a task-oriented analysis and top-down design of the solution. UX-driven Software Design is an improved way to design software. First, discovering the evidence of what makes software development an unpredictable science. Next, exploring how to turn requirements into visual artefacts for customers. Then, abstract visual artefacts to input and view models. Finally, using those models rather than domain and data to drive design and development. Presenting a top-down methodology for building most cost-effective software.